ed smith
Listen to Episode 7 of the Waypoint UK Podcast: On Cartels, Krogans and Award Categories
Sam Loveridge and Ed Smith sit down with senior editor Mike to discuss ‘Ghost Recon Wildlands’ and ‘Mass Effect: Andromeda’, and more.
Celebrating the Uncommon Economy of Kalinatek, from the Original ‘Splinter Cell’
Doing a great deal with very little, the 2002 game’s fifth mission flips and streamlines its prior dynamic to great effect.
‘For Honor’ Gets Intimate with Violence
Many games expect us to be moved by explosive gunfights—but these one-on-one, sword-against-sword encounters feel so much more powerful.
Appreciating the Funny Side of ‘Resident Evil 7’
It’s truly horrific in places, but in others, Capcom’s latest might have you thinking of the violent slapstick of ‘The Young Ones’ or ‘Bottom’.
On the Level: ‘L.A. Noire’ and the Set of ‘Intolerance’
The decaying set of the 1916 movie is a perfect partner to Rockstar's story of a tragic hero chasing an American myth.
How ‘The Last of Us’ Unearthed the Ugly Side of Playing Protector
But Naughty Dog’s sequel has the chance to flip the standard protector/protectee roles, giving Ellie the power to keep her closest friends safe.
How Indie Dev Cosmo D Is Humanizing New York
The maker of ‘Off-Peak’ and the forthcoming ‘The Norwood Suite’ is finding unique ways to reflect the city around him.
On the Level: The Prison Cell of ‘Metal Gear Solid’
We focus on the pluses and minuses of a memorable scene from Hideo Kojima’s 1998 stealth classic.
One Night, Ten Terrifying Titles: A Horror Gaming Marathon
Home alone this October 31st and fancy scaring yourself silly? Pick and mix a few of these games, but don’t say we didn’t warn you.
The Politics of 'BioShock Infinite' Are All the Worse When Revisited in a Heated Election Year
But while its narrative is politically pessimistic, Irrational's shooter was, and remains, very positive about video games as a form.
The Politics of 'BioShock Infinite' Are All the Worse When Revisited in a Heated Election Year
But while its narrative is politically pessimistic, Irrational's shooter was, and remains, very positive about video games as a form.
Twenty Years Later, ‘Die Hard Trilogy’ Shows Us How Video Games Can ‘Do Movies’ Right
Film tie-in games have a reputation for being, mostly, terrible. But Probe's 1996 title was a wonderful, inspirational exception.